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Tag Archives: sundog-software

SilverLining for Unity 1.2 Now Available

SilverLining for Unity 1.2 Now Available
Sundog Software released an update to Unity integration package for SilverLining, available now in the Unity Asset Store. The Unity package opens up SilverLining’s core features to independent and hobbyist developers, as well as professional developers of serious games using the Unity engine across PC, tablet, and mobile platforms.
Video after the break.

SilverLining adds Large Cloud Area Support, Real-Time Cloud Growth, C# Support

SilverLining adds Large Cloud Area Support, Real-Time Cloud Growth, C# Support
Support for Large Cloud Areas in OpenGL

SilverLining 2.36 introduces a new impostor scheme for OpenGL users that maintains real-time performance with dense clouds visible for hundreds of miles.

Real-Time Cloud Growth Effects
Another exciting new feature is real-time growth and convection effects on cumulus clouds. This video shows a time-lapse effect at 5X real time with a cumulus congestus cloud layer growing to 100% cloud coverage through a cellular automata based simulation.

Triton SDK product review on modsim.org

Triton SDK product review on modsim.org
We are glad to present a new modsim.org exclusive product review.
Triton allows C++ visual simulation developers to quickly add infinite oceans to their virtual environments running at hundreds of frames per second. Click here to read the Triton SDK product review.

Triton Ocean SDK 1.1 Released for Game, Simulation, and Training Developers

Triton Ocean SDK 1.1 Released for Game, Simulation, and Training Developers

Sundog’s real-time ocean simulation technology adds ship wakes, reflections, and correlation features

SEATTLE, WA September 8, 2011 – Sundog Software’s Triton ocean simulation technology for game, simulation, and training software developers has received a significant upgrade. Simulation of ship wakes, better support for water reflections, and features important for positioning objects on the water have all been introduced.

Beta Testers Wanted: The Triton Ocean SDK

Beta Testers Wanted: The Triton Ocean SDK

Sundog Software unveils new water simulation library, Trion. Triton adapts to the system it’s on to take advantage of whatever parallel processing capabilities it can find – OpenCL, CUDA, or multi-core CPU’s – in order to speed up the underlying fast Fourier transforms that power the simulation. It also uses a projected grid technique to provide optimal LOD effects from any altitude. The result is infinitely vast oceans rendering at 300+ FPS on modern hardware.

You can sign up for beta here.

Sundog Software Reports Over 300% Growth in 2010

Sundog Software Reports Over 300% Growth in 2010

Makers of the SilverLining software for skies and clouds in games and training systems attributes growth to the Asian role-playing game market and to flight simulators worldwide

Sammamish, WA (PRWEB) December 7, 2010 — Sundog Software, maker of the leading “SilverLining” software for realistic clouds and skies in games, simulations, and training systems, has reported over 300% revenue growth in 2010 compared to the previous year.