Tag Archives: sundog-software
SilverLining 2.36 introduces a new impostor scheme for OpenGL users that maintains real-time performance with dense clouds visible for hundreds of miles.
Sundog’s real-time ocean simulation technology adds ship wakes, reflections, and correlation features
SEATTLE, WA September 8, 2011 – Sundog Software’s Triton ocean simulation technology for game, simulation, and training software developers has received a significant upgrade. Simulation of ship wakes, better support for water reflections, and features important for positioning objects on the water have all been introduced.
Sundog Software unveils new water simulation library, Trion. Triton adapts to the system it’s on to take advantage of whatever parallel processing capabilities it can find – OpenCL, CUDA, or multi-core CPU’s – in order to speed up the underlying fast Fourier transforms that power the simulation. It also uses a projected grid technique to provide optimal LOD effects from any altitude. The result is infinitely vast oceans rendering at 300+ FPS on modern hardware.
You can sign up for beta here.
Makers of the SilverLining software for skies and clouds in games and training systems attributes growth to the Asian role-playing game market and to flight simulators worldwide
Sammamish, WA (PRWEB) December 7, 2010 — Sundog Software, maker of the leading “SilverLining” software for realistic clouds and skies in games, simulations, and training systems, has reported over 300% revenue growth in 2010 compared to the previous year.
